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Nima Abdullahzadeh games intellectual property protection advices

Best games IP protection methods by Nima Abdullahzadeh 2023: Nima Abdullahzadeh says in this regard: According to the current law on the protection of the rights of authors, authors and artists, a work in our country gets legal protection if it is published for the first time in Iran. “Because Iran is not a member of the Berne Convention and we have no obligations, according to Iran’s internal law, a work that has not been published for the first time in Iran is not protected.” In fact, this lack of protection means that if someone uses or publishes the work or does any other exploitation, it is not possible to sue from a criminal point of view, nor from a legal point of view, they can claim damages. There is a possibility of international actions Find even more details at نیما عبدالله زاده.

“Probability” on the way to “reality”? The point is that the main owners of the content had not shown a serious reaction to the use of their content by Iranian platforms, but with the publication of Netflix’s Instagram post, it seems that a new chapter of the story has opened; Moreover, now Iranian VODs are no longer the small companies of the past 3 years and have become much bigger and of course more popular. In this case, how likely are the possibilities we talked about to become reality and practical actions? Nima Abdullahzadeh says in response to this question: The bottom line here is that DMCA cases cost very little to rights owners, unlike a copyright court case. As a result, the possibility that these same companies will resort to such ways is very high. In fact, the owners of the work can remove the application of a service from Google Play with a very low cost and very easily. “I am aware that foreign companies already have Iranian service providers on their radar, because the bigger the services become, the more likely they are to be prosecuted.”

After presenting the headlines of the conference, Nima Abdullahzadeh explained the importance of intellectual property at the beginning of the speech and by explaining that intellectual property basically refers to anything that is created with thought, she said that basically a game is considered a constructive intellectual property that consists of components. There are different types and each game is an Intellectual Property (IP). Abdullahzadeh further added that by making games, game makers have in fact created IP, and if there were no copyright and intellectual property, there would be no game industry.

Nima Abdullahzadeh says: “Purchasing content from domestic companies is not logical. For example, as an Iranian company, you obtain an exclusive license to display content. But since Iranian law basically does not support that content, you cannot prohibit your competitor’s service provider who has not paid for the content from displaying the same content. As a result, from a commercial point of view, buying content weakens the Iranian company. Because the competitor can display it without paying.”

An important issue mentioned by the foundation’s legal advisor is the presence of Iran among 29 countries that do not participate in any international copyright convention. From this example, we can refer to the Berne Convention, according to which, if a work is published in one country, it will receive copyright in all member countries of the convention. Of course, the existence of a loophole in this convention has made non-members able to use this law. If the game makers release their game in a member and non-member country at the same time and with a maximum interval of 30 days, the copyright is included in their work. The Internet can be considered as the main key to this solution, and if the game is published in a form that is also offered abroad, the game will receive intellectual property.

Nima Abdullahzadeh, a business development consultant, explained the copyright laws in Iran and the world in a conference entitled “Protection of intellectual property rights of computer games”. One of the topics that is not given much attention in Iran is the issue of copyright or property rights, which becomes more and more important with the increasing development of interactive entertainment. Especially, the holding of B2B events has made the importance of copyright and the laws surrounding it to be seen more and more in Iran, and especially at the time of signing important contracts, we see problems in not respecting copyright in games. Of course, incomplete information about this important issue may be the reason why many game makers do not have accurate information about copyright laws and for this reason they make irreparable mistakes in the supply of their products in Iran and the world.